One of the shortest stories included in my upcoming anthology was written for an Edgar Allan Poe competition in 2021, in which my work came Runner-Up, and is titled The Clockmaker . Edgar Allan Poe is most famous for his works of Gothic Horror, but it is easy to forget that he also dabbled in Science Fiction, as did many of his Gothic contemporaries. Indeed, a quick Google search has informed me that there are anthologies which solely contain his Science Fiction. The Clockmaker was designed to marry these Horror and SciFi elements to create the sort of story which Poe himself might have written. I won’t deny it: I was pleased with the outcome. At only 500 words, it tells the story of a man who pays a visit to an old schoolfriend (you will realise, if you read much of my Gothic Horror, that old school/university friends play vital roles!) who is an inventor, and spends some time admiring a clock which he has made. I won’t spoil by telling you the ending, but I will say that he does...
Monday 11th November - Dialogue
In my world, this is one of those necessary evils. Writing dialogue is a bit of a poisoned chalice. Do you go for how people really talk? Or do you go for how people can read and understand it? My lasting memory of Wuthering Heights is the use of a written-in Yorkshire accent, whereas most people remember the story! Perhaps because of this, dialogue is something I've always felt strongly about!
Dialogue tells your reader a great deal about the character. For last year's Book Week Scotland, Crowvus hosted an event called Consequences, in which other people gave you your characters through their own words (it's free to read here!). One of the toughest things about it was fitting in the words your characters had to say. After all, writing a story with a man and a woman in a place with a certain ending - that's pretty vague. But as soon as the words were introduced, the vague characters became 3D: you could hear their voices.
As soon as you talk to someone, you can get an idea of who they are - much more than looking at them. Your characters want to be just the same. Most writers only use a couple of "Points Of View" in their writing. This means dialogue is the strongest way of ensuring character development for the other players in your books.
Here are a few things to bear in mind:
In my world, this is one of those necessary evils. Writing dialogue is a bit of a poisoned chalice. Do you go for how people really talk? Or do you go for how people can read and understand it? My lasting memory of Wuthering Heights is the use of a written-in Yorkshire accent, whereas most people remember the story! Perhaps because of this, dialogue is something I've always felt strongly about!
Dialogue tells your reader a great deal about the character. For last year's Book Week Scotland, Crowvus hosted an event called Consequences, in which other people gave you your characters through their own words (it's free to read here!). One of the toughest things about it was fitting in the words your characters had to say. After all, writing a story with a man and a woman in a place with a certain ending - that's pretty vague. But as soon as the words were introduced, the vague characters became 3D: you could hear their voices.
As soon as you talk to someone, you can get an idea of who they are - much more than looking at them. Your characters want to be just the same. Most writers only use a couple of "Points Of View" in their writing. This means dialogue is the strongest way of ensuring character development for the other players in your books.
Here are a few things to bear in mind:
- You don't speak to everyone in the same way - neither will your character. It's not a continuity issue to have one character speaking a number of different ways to a number of different people - it's realistic.
- An accent is a great way of identifying someone, but don't leave your readers out in the cold! Sometimes it's better to put the accent in as a qualifier after their speech. I spent my university years in Hull, and if I tried to write that accent out, most readers would not have a clue what I was on about!
- A lot of what we say to each other is reactionary. Dialogue is usually a conversation. It's fine to go off-topic if one of your characters takes it that way.
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