This month's #HistFicThursdays have been all art-inspired, so I'm sticking with that theme! A couple of months ago, the Things to Inspire blog was about sketches . Today's is about finished pieces of artwork! Artwork has been an inspiration for millions of people across thousands of years. Just like a book, the finished product can (hopefully!) be an inspiration. Over the years, we've collected one or two pieces of old artworks, and these are a few... Religious artwork has always been used as an inspiration and, historically, this was how the majority of people interacted with biblical stories. This was a barn find - probably created for someone's own interest judging by the naive style of artwork. It looks like it might have been from a panelled wall at some point. I wonder what happened to the rest of the panels and what story they might show when they are all together... Of course, not all artworks are paintings! Here is a scrimshaw of the Battle of Flamborough
Monday 11th November - Dialogue
In my world, this is one of those necessary evils. Writing dialogue is a bit of a poisoned chalice. Do you go for how people really talk? Or do you go for how people can read and understand it? My lasting memory of Wuthering Heights is the use of a written-in Yorkshire accent, whereas most people remember the story! Perhaps because of this, dialogue is something I've always felt strongly about!
Dialogue tells your reader a great deal about the character. For last year's Book Week Scotland, Crowvus hosted an event called Consequences, in which other people gave you your characters through their own words (it's free to read here!). One of the toughest things about it was fitting in the words your characters had to say. After all, writing a story with a man and a woman in a place with a certain ending - that's pretty vague. But as soon as the words were introduced, the vague characters became 3D: you could hear their voices.
As soon as you talk to someone, you can get an idea of who they are - much more than looking at them. Your characters want to be just the same. Most writers only use a couple of "Points Of View" in their writing. This means dialogue is the strongest way of ensuring character development for the other players in your books.
Here are a few things to bear in mind:
In my world, this is one of those necessary evils. Writing dialogue is a bit of a poisoned chalice. Do you go for how people really talk? Or do you go for how people can read and understand it? My lasting memory of Wuthering Heights is the use of a written-in Yorkshire accent, whereas most people remember the story! Perhaps because of this, dialogue is something I've always felt strongly about!
Dialogue tells your reader a great deal about the character. For last year's Book Week Scotland, Crowvus hosted an event called Consequences, in which other people gave you your characters through their own words (it's free to read here!). One of the toughest things about it was fitting in the words your characters had to say. After all, writing a story with a man and a woman in a place with a certain ending - that's pretty vague. But as soon as the words were introduced, the vague characters became 3D: you could hear their voices.
As soon as you talk to someone, you can get an idea of who they are - much more than looking at them. Your characters want to be just the same. Most writers only use a couple of "Points Of View" in their writing. This means dialogue is the strongest way of ensuring character development for the other players in your books.
Here are a few things to bear in mind:
- You don't speak to everyone in the same way - neither will your character. It's not a continuity issue to have one character speaking a number of different ways to a number of different people - it's realistic.
- An accent is a great way of identifying someone, but don't leave your readers out in the cold! Sometimes it's better to put the accent in as a qualifier after their speech. I spent my university years in Hull, and if I tried to write that accent out, most readers would not have a clue what I was on about!
- A lot of what we say to each other is reactionary. Dialogue is usually a conversation. It's fine to go off-topic if one of your characters takes it that way.
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