I love fantasy books, and I love adventure so, put those two genres together, and I get very excited! I was, therefore, delighted when I was offered the opportunity to review this book. The author sent me a copy in exchange for an honest review. The book can be purchased here. Summary Matthew is an average boy who doesn't realise his father is the Blademaster, a title given to one person capable of wielding the sword of the elements. This sword can metamorphosise, depending on what the Blademaster needs. The sword of wind can creating tornados, while the sword of water can manipulate (you guessed it!) water. When Matthew's father goes missing, and is presumed dead, Matthew is given a special book that can transport him to his father's native world. There, he finds out that he is the new Blademaster and begins a quest to seek out the evil Black Knights and hopes to find what happened to his father. Reviewing... The Plot I love stories about parallel worlds, and it's alw...
Happy Weekend, Teachers! Have a lesson plan for a suggested class novel to celebrate.
If you'd like to read a bit about the novel, click here.
If you'd like to read a bit about the novel, click here.
"Children of Green Knowe" by Lucy Boston
The Curriculum Experience and Outcome for this lesson is:
I am developing an interest, confidence and enjoyment in using drawing and colour techniques, manually or electronically, to represent ideas in different learning situations. TCH 1-15a
Having evaluated my work, I can adapt and improve, where appropriate, through trial and error or by using feedback. TCH 1-14b / TCH 2-14b
This novel is all centred around the castle-like house Green Knowe. It is a very old house which has been added to at various times in history. Because the house and the garden are the setting for the entire story, there is a lot of description of the rooms, and the outside of the house itself. Test your class' design skills with this lesson.
Learning Intention
To understand how to use information from a design brief to design the house.
Success Criteria:
- I can think of description in the book that tells us about the house.
- I can look at examples of old houses on the computer or in books.
- I can design Green Knowe with all the correct rooms.
- I can label the rooms.
Introduction
This class might not remember all the clues in the book about the house so recap it together. Tolly thinks it looks like a castle, it is tall and thin. There is an entrance hall, and a room with a big fireplace and doors onto the garden... Write their thoughts and ideas on the board.
Look at examples of old houses and show the class how to draw a floor plan for a house. (This could tie in with a map topic).
Development
Depending on what resources you have in the classroom, the class can look for pictures of old houses on the computers or in books. This is to get inspiration. Make sure they know not to copy!
Work individually to draw their design for Green Knowe. There are things about the house that they will have to make up, but encourage them to use their imagination as well as the "design brief" from the book. Make sure they label what the rooms are (Kitchen or Sitting Room etc.)
Draw the floorplan first, and then draw the front of the house (make sure they remember the windows and doors), then the sides. Use colour to make it look more interesting but take care to stay within the lines and use a brick or stone colour.
After 20 minutes, swap designs with a partner. The partner should then say 1 thing they really like about it, and 1 thing that should be improved. They then have 5 minutes to remedy that 1 thing.
Conclusion
Have some children share their work. Have the whole class self-evaluate their work in whichever way works best for you. Self-evaluate each Success Criteria. What did they find tricky? What did they find easy? What would they do differently next time?
If you want, you can show the class the real Green Knowe where the author lived, and where she based the book: HERE.
A homework link could be to ask them to draw a floorplan of their house or their Granny or Grandad's house. This would help drawing and colouring design techniques.
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